Cormania Game Dev Diary (pt. 2) – Growing Pains

I think I was being somewhat optimistic when stating that I would have a prototype working by this week. I do have a tendency for optimism that I find hard to check. I am nowhere near a working prototype, but this does not bother me. I have managed to keep to a more important goal: working on my game every night for at least an hour, even if this does not involve any coding. For now, I would much rather develop the habit of working on my game than worry about where I am in its development. My strategy for motivating myself to keep working has been to think of one task I believe I could accomplish by the end of the night, be it adding a new feature or resolving some bug, then make it a goal to complete that task. These little goals keep me from being swamped by what is likely to be the biggest game project I have attempted to date, and what I believe could be a good game that challenges my programming abilities and, even better, is completely mine from concept to completion (and hopefully it will be fun too).

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