Cormania Game Dev Diary (pt. 6) – Release the Alpha!

The bug I encountered last week was a deep one. Somehow, the game would move the player and AI objects when they are supposed to be stationary, and it appeared to be associated with the UI’s button objects I was using. I say “appeared” because I really don’t know what the source of the problem is. I spent a whole work night trying various ideas to figure out what was wrong, where the problem lay, or whether I could somehow ignore it. Sadly, every effort to try to thwart the bug, or even just figure out what was causing it, failed. To this day, I still don’t know why my game was behaving the way it was. Continue reading


Cormania Game Dev Diary (pt. 4) – It… Lives?

By the end of this week, my game finally had a working prototype. All the systems that I felt were needed were in place. The game “AI” was completed. I was finally able to play my game and see what it was like…

… It sucks.

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