One day I was looking around on GameJolt and saw a Fireside article by a developer called @jacklehamster, entitled: “That time I chose to leave my gamedev passion on the side of the road; A story about my love and hate relationship with game programming.” It’s about his romance with game programming: his sections are entitled, “It was love at first sight,” “The younger years,” “The breakup,” “Missing my first love,” “An unstoppable passion,” “Fear of commitment,” and “The way I see it.” Maybe this article touched on me because I was still fresh from a breakup I did not want to happen, and any inkling of romance could make me miss it terribly. But for whatever reason, this article (a very good one I encourage everyone to read) seemed to inspire a lot of thought in me, particularly about his need for game development to be a career, and his slight aversion to leave game development as “just a hobby.”
When everyone is an activist, everyone can be better off. All too often we resign our responsibility to our community and let others dream. This often is to our detriment; the modernist dream held by city planners turned cities from communal places to places dominated by cars from suburbs. Everyone needs to look at their city and think about how they could improve it and make it enjoyable for themselves and those around them. A city planner in an office building cannot be expected to always make changes that make life for the pedestrian better, and it is the pedestrian’s responsibility to make their desires known. To repeat myself, everyone needs to be an activist.